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SubclassPerks DataTable

Dataview Tables (chunked)

TABLE Index, DisplayName, Description, Value, Subclasses
FROM csv("Data/SubclassPerks.csv")
MERGE Key
TABLE Key, DisplayName as SourceString
FROM csv("Data/ST_Class_Perks.csv")

Regular Markdown Table

Index DisplayName DisplayLocation Description Icon Value Subclasses
Fighter LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Fighter") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "FightDesc") None 20.000000
Helper LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Helper") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HelperDesc") None 25.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/FieldEngineer.FieldEngineer_C"')
Agile LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Agile") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "AgileDesc") None 10.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/ManAtArms.ManAtArms_C"')
Elusive LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Elusive") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "ElusiveDesc") None -50.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/ManAtArms.ManAtArms_C"')
Eager LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Eager") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "EagerDesc") None 25.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Poleman.Poleman_C"')
Tackle LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "TACKLE") DisplayAsPerk LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "TackleDesc") Texture2D'/Game/UI/Textures/Icons/Abilities/SprintTackle.SprintTackle' 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Poleman.Poleman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crusader.Crusader_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Guardian.Guardian_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Officer.Officer_C"',None)
Heavy LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Heavy") DisplayAsVulnerability LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HeavyDesc") None 50.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Guardian.Guardian_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Officer.Officer_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crusader.Crusader_C"')
Sneaky LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Sneaky") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SneakyDesc") None 50.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"')
Sapper LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SAPPER") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SapperDesc") None 100.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/FieldEngineer.FieldEngineer_C"')
Focus LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "FOCUS") DisplayAsPerk LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "FOCUSDesc") Texture2D'/Game/UI/Textures/Icons/Abilities/Focus.Focus' 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Longbowman.Longbowman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crossbowman.Crossbowman_C"',None)
Sway LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SWAY") DisplayAsVulnerability LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SWAYDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Longbowman.Longbowman_C"')
StaticReload LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "StaticReload") DisplayAsVulnerability LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "StaticReloadDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crossbowman.Crossbowman_C"')
LeapingStrike LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "LEAPINGSTRIKE") DisplayAsPerk LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "LEAPINGSTRIKEDesc") Texture2D'/Game/UI/Textures/Icons/Abilities/SprintLeapattack.SprintLeapattack' 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Skirmisher.Skirmisher_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Devastator.Devastator_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Raider.Raider_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Highlander.Highlander_C"',None)
Infirm LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "INFIRM") DisplayAsVulnerability LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "INFIRMDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Skirmisher.Skirmisher_C"')
Unshielded LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "UNSHIELDED") DisplayAsVulnerability LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "UNSHIELDEDDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Devastator.Devastator_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Raider.Raider_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Poleman.Poleman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Highlander.Highlander_C"')
RapidFire LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "RapidFire") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "RapidFireDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Longbowman.Longbowman_C"')
Anti-armour LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Anti-Armour") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Anti-ArmourDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crossbowman.Crossbowman_C"')
Hybrid LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Hybrid") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HybridDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Skirmisher.Skirmisher_C"')
HeavyHanded LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HeavyHanded") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HeavyHandedDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Devastator.Devastator_C"')
WellEquipped LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "WellEquipped") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "WellEquippedDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Raider.Raider_C"')
PoorSecondaries LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "PoorSecondaries") DisplayAsVulnerability LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "PoorSecondariesDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Devastator.Devastator_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Highlander.Highlander_C"')
SprintCharge LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SPRINTCHARGE") DisplayAsPerk LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SPRINTCHARGEDesc") Texture2D'/Game/UI/Textures/Icons/Abilities/SprintCharge.SprintCharge' 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Poleman.Poleman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/ManAtArms.ManAtArms_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/FieldEngineer.FieldEngineer_C"',None)
PoorlyEquipped LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "PoorlyEquipped") DisplayAsVulnerability LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "PoorlyEquippedDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/FieldEngineer.FieldEngineer_C"')
Headhunter LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HEADHUNTER") DisplayAsChargingMethod LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HEADHUNTERDesc") None 0.000000 (None)
Charger LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CHARGER") DisplayAsChargingMethod LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CHARGERDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Vanguard.Vanguard_C"')
Medic LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "MEDIC") DisplayAsChargingMethod LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "MEDICDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Footman.Footman_C"')
Unbreakable LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "UNBREAKABLE") DisplayAsChargingMethod LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "UNBREAKABLEDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Knight.Knight_C"')
HeavyShield LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HeavyShield") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HeavyShieldDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Guardian.Guardian_C"')
Zeal LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "OffensiveZeal") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "OffensiveZealDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crusader.Crusader_C"')
Veteran LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CraftyVeteran") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CraftyVeteranDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Officer.Officer_C"')
LacksDamage LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "LacksDamage") DisplayAsVulnerability LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "LacksDamageDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/ManAtArms.ManAtArms_C"')
Murderer LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "MURDERER") DisplayAsChargingMethod LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "MURDERERDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"')
RangedHeadhunter LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "RANGEDHEADHUNTER") DisplayAsChargingMethod LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "RANGEDHEADHUNTERDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Archer.Archer_C"')
Sniper LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SNIPER") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SNIPERDesc") None 25.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Longbowman.Longbowman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crossbowman.Crossbowman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Skirmisher.Skirmisher_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"',None)
Swiper LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SWIPER") DisplayAsAbility LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SWIPERDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Highlander.Highlander_C"')
Cleaver LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CLEAVER") DisplayAsChargingMethod LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CLEAVERDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Highlander.Highlander_C"')
Executioner LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Executioner") DisplayAsPerk LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "ExecutionerDesc") None 0.000000 (BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"')