Fighter |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Fighter") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "FightDesc") |
None |
20.000000 |
|
Helper |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Helper") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HelperDesc") |
None |
25.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/FieldEngineer.FieldEngineer_C"') |
Agile |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Agile") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "AgileDesc") |
None |
10.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/ManAtArms.ManAtArms_C"') |
Elusive |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Elusive") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "ElusiveDesc") |
None |
-50.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/ManAtArms.ManAtArms_C"') |
Eager |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Eager") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "EagerDesc") |
None |
25.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Poleman.Poleman_C"') |
Tackle |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "TACKLE") |
DisplayAsPerk |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "TackleDesc") |
Texture2D'/Game/UI/Textures/Icons/Abilities/SprintTackle.SprintTackle' |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Poleman.Poleman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crusader.Crusader_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Guardian.Guardian_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Officer.Officer_C"',None) |
Heavy |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Heavy") |
DisplayAsVulnerability |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HeavyDesc") |
None |
50.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Guardian.Guardian_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Officer.Officer_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crusader.Crusader_C"') |
Sneaky |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Sneaky") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SneakyDesc") |
None |
50.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"') |
Sapper |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SAPPER") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SapperDesc") |
None |
100.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/FieldEngineer.FieldEngineer_C"') |
Focus |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "FOCUS") |
DisplayAsPerk |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "FOCUSDesc") |
Texture2D'/Game/UI/Textures/Icons/Abilities/Focus.Focus' |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Longbowman.Longbowman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crossbowman.Crossbowman_C"',None) |
Sway |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SWAY") |
DisplayAsVulnerability |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SWAYDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Longbowman.Longbowman_C"') |
StaticReload |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "StaticReload") |
DisplayAsVulnerability |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "StaticReloadDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crossbowman.Crossbowman_C"') |
LeapingStrike |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "LEAPINGSTRIKE") |
DisplayAsPerk |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "LEAPINGSTRIKEDesc") |
Texture2D'/Game/UI/Textures/Icons/Abilities/SprintLeapattack.SprintLeapattack' |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Skirmisher.Skirmisher_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Devastator.Devastator_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Raider.Raider_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Highlander.Highlander_C"',None) |
Infirm |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "INFIRM") |
DisplayAsVulnerability |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "INFIRMDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Skirmisher.Skirmisher_C"') |
Unshielded |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "UNSHIELDED") |
DisplayAsVulnerability |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "UNSHIELDEDDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Devastator.Devastator_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Raider.Raider_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Poleman.Poleman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Highlander.Highlander_C"') |
RapidFire |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "RapidFire") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "RapidFireDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Longbowman.Longbowman_C"') |
Anti-armour |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Anti-Armour") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Anti-ArmourDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crossbowman.Crossbowman_C"') |
Hybrid |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Hybrid") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HybridDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Skirmisher.Skirmisher_C"') |
HeavyHanded |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HeavyHanded") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HeavyHandedDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Devastator.Devastator_C"') |
WellEquipped |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "WellEquipped") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "WellEquippedDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Raider.Raider_C"') |
PoorSecondaries |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "PoorSecondaries") |
DisplayAsVulnerability |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "PoorSecondariesDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Devastator.Devastator_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Highlander.Highlander_C"') |
SprintCharge |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SPRINTCHARGE") |
DisplayAsPerk |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SPRINTCHARGEDesc") |
Texture2D'/Game/UI/Textures/Icons/Abilities/SprintCharge.SprintCharge' |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Poleman.Poleman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/ManAtArms.ManAtArms_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/FieldEngineer.FieldEngineer_C"',None) |
PoorlyEquipped |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "PoorlyEquipped") |
DisplayAsVulnerability |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "PoorlyEquippedDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/FieldEngineer.FieldEngineer_C"') |
Headhunter |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HEADHUNTER") |
DisplayAsChargingMethod |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HEADHUNTERDesc") |
None |
0.000000 |
(None) |
Charger |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CHARGER") |
DisplayAsChargingMethod |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CHARGERDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Vanguard.Vanguard_C"') |
Medic |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "MEDIC") |
DisplayAsChargingMethod |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "MEDICDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Footman.Footman_C"') |
Unbreakable |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "UNBREAKABLE") |
DisplayAsChargingMethod |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "UNBREAKABLEDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Knight.Knight_C"') |
HeavyShield |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HeavyShield") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "HeavyShieldDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Guardian.Guardian_C"') |
Zeal |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "OffensiveZeal") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "OffensiveZealDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crusader.Crusader_C"') |
Veteran |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CraftyVeteran") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CraftyVeteranDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Officer.Officer_C"') |
LacksDamage |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "LacksDamage") |
DisplayAsVulnerability |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "LacksDamageDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/ManAtArms.ManAtArms_C"') |
Murderer |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "MURDERER") |
DisplayAsChargingMethod |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "MURDERERDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"') |
RangedHeadhunter |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "RANGEDHEADHUNTER") |
DisplayAsChargingMethod |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "RANGEDHEADHUNTERDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Archer.Archer_C"') |
Sniper |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SNIPER") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SNIPERDesc") |
None |
25.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Longbowman.Longbowman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Crossbowman.Crossbowman_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Skirmisher.Skirmisher_C"',BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"',None) |
Swiper |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SWIPER") |
DisplayAsAbility |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "SWIPERDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Highlander.Highlander_C"') |
Cleaver |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CLEAVER") |
DisplayAsChargingMethod |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "CLEAVERDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Highlander.Highlander_C"') |
Executioner |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "Executioner") |
DisplayAsPerk |
LOCTABLE("/Game/UI/Stringtables/ST_Class_Perks.ST_Class_Perks", "ExecutionerDesc") |
None |
0.000000 |
(BlueprintGeneratedClass'"/Game/Characters/Classes/Subclasses/Ambusher.Ambusher_C"') |